One of the first “real” projects I did in UE4. After finishing a tutorial on how to add double-jump and change materials with dynamic material instances, the idea came to me. After a lot of tinkering and stealing assets from Epic’s early sample projects, this was my first game.
I built a level editor and tried to submit to the Unreal Marketplace under the name “Platform Puzzle Sample”, but they didn’t accept it.
Game Design Pillars
- Platform Puzzle Action – Fast paced, level based, platform action requiring quick thinking and strategic navigation.
- Color Themes – Puzzles are based around quick matching of colors on the screen to the colors on an Xbox Controller B | X | Y
- Mastery – Repetition is key to learn and master each level to achieve faster times
Player Mechanics
- [Left Stick] Run left/right
- [A Button] Jump
- Double jump
- [X, Y, B, LB, RB] Color change (color matches Xbox face buttons + black/white)
This tutorial is super helpful for beginners like me! The step-by-step guide on adding double-jump and dynamic materials is super clear. Great job!