Monolith Productions/WB Games | September 2004 to March 2010
Producer – Unreleased Project | Target platforms Xbox 360, PS3 and PC
- Took on lead Producer role for a newly created team to build a AAA title based on a high profile WB IP
- Drove early concept and design on new project wholly different from previous games developed at Monolith
- Developed and presented pitch of new game concept and project planning to WB executive management successfully securing greenlight approval
Producer (Multiplayer) – F.E.A.R. 2 – Project: Origins | Released February 2009 for Xbox 360, PS3 and PC
- Took over F.E.A.R. 2 multiplayer production 6 weeks from Alpha following studio restructure
- Redirected multiplayer design to concentrate on making core gameplay befitting the F.E.A.R. franchise
- Scoped and reprioritized multiplayer features and levels while delivering a full-featured offering on schedule for 3 platforms
- Reorganized multiplayer team to use Strike Team approach increasing efficiency and communication
- Directed and facilitated internal and external user testing providing metrics to designers for balance and usability improvements
Producer (Multiplayer) and QA Lead – Condemned 2: Bloodshot | Released March 2008 for Xbox 360 and PS3
- Developed and improved QA processes studio-wide, while also driving production and design of multiplayer feature sets creating a compelling first person melee online multiplayer experience
- Designed and balanced multiplayer weapon systems through focus testing and in-game metrics
- Drove collaboration for improvements to the melee systems design with Lead Designer to improve the multiplayer experience
Associate Producer and QA Lead – Condemned: Criminal Origins | Released November 2005 for Xbox 360 and PC
- Defined and implemented QA processes for newly created internal console team
- Planned and executed play testing with internal and external groups
- Drove development of updated UI, localization and PC installer for Xbox 360 Japanese and EFIGS PC ports
- Drove development of automated build systems